Manual

Select to use a custom installation of FxCop (not the autodetected one), or if you do not have FxCop installed on the build agent (for example, you can place the FxCop tool in your source control, and check it out with the build sources).

Constructors

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constructor()

Properties

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The path to the FxCop installation root on the agent machine or the path to an FxCop executable relative to the Build Checkout Directory.

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Functions

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fun booleanParameter(customName: String? = null, trueValue: String? = "true", falseValue: String? = "false"): DelegateProvider<Boolean?>
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fun clear()
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fun <T : CompoundParam<T>> compoundParameter(customName: String? = null): DelegateProvider<T>
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fun <T : Parametrized> copyParamsTo(target: T): T

Copies parameters of this object to the specified target

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fun doubleParameter(customName: String? = null): DelegateProvider<Double>
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fun <E : Enum<E>> enumParameter(customName: String? = null, mapping: Map<E, String?>? = null): DelegateProvider<E>
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fun findRawParam(paramName: String): Parameter?
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fun hasParam(paramName: String): Boolean
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fun intParameter(customName: String? = null): DelegateProvider<Int>
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fun param(name: String, value: String)

Adds parameter with specified name and value

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fun removeRawParam(paramName: String)
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open fun stringParameter(customName: String? = null): DelegateProvider<String>
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open override fun validate(consumer: ErrorConsumer)